All universal editors
Raw binary / hex
Universal fallback: edit any file as bytes with a 16-column view and little-endian number inspector.
All processing runs locally in your browser. Your save file is not uploaded to our servers.
Drop a save file here or browse
Drag and drop or choose a file. After load you will see name, size, and extension.
Steps & tips (raw hex)
How to use
- Always work from a copy; use “Backup original” before any edit.
- Upload any file. The grid shows offset, 16 hex bytes per row, and ASCII. Click a byte to select it and read LE integers/floats in the inspector.
- Change bytes with the small hex input (00–FF) and Apply, or use diff to compare against the original buffer.
- Download writes the modified bytes with the same filename and MIME type as the upload.
Tips & limits
- No format validation is performed — suitable for unknown binaries, proprietary formats, or manual patch experiments.
- Large files only virtualize rows on screen; very huge files may still stress the browser — keep backups.
- Inspector values assume little-endian and may be meaningless if alignment is wrong — verify against known offsets for your game.
- Prefer the JSON, Base64, or GVAS pages when you already know the file matches those patterns.