Universal save editors
Pick the workflow that matches how your game stores data — each tool uses different parsing rules.
Back up originals before editing. Checksums or signed saves may reject modified files in-game.
JSON / textFlattened paths, types, toggles for booleans, per-field reset.Open this editorUE / GVASUnreal-style save (GVAS header). Structural editing is limited — use hex with care.Open this editorBase64Decode → edit JSON or binary → download re-encoded Base64.Open this editorHexRaw bytes, 16 columns, LE inspector at the selected offset.Open this editor