処理はすべてブラウザ内で行われ、セーブファイルは当社サーバーにアップロードされません。
セーブをドロップするか参照
ドラッグ&ドロップまたはファイル選択。読み込み後に名前・サイズ・拡張子を表示。
手順とヒント(生 hex)
使い方
- Always work from a copy; use “Backup original” before any edit.
- Upload any file. The grid shows offset, 16 hex bytes per row, and ASCII. Click a byte to select it and read LE integers/floats in the inspector.
- Change bytes with the small hex input (00–FF) and Apply, or use diff to compare against the original buffer.
- Download writes the modified bytes with the same filename and MIME type as the upload.
制限事項
- No format validation is performed — suitable for unknown binaries, proprietary formats, or manual patch experiments.
- Large files only virtualize rows on screen; very huge files may still stress the browser — keep backups.
- Inspector values assume little-endian and may be meaningless if alignment is wrong — verify against known offsets for your game.
- Prefer the JSON, Base64, or GVAS pages when you already know the file matches those patterns.